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Intel's Ray Tracing

Intel recently showed a demo of Enemy Territory: Quake Wars with a highly modified engine using ray tracing.  TG Daily has the report with a few pictures.  Interestingly enough, Intel was running the demo on a 64-bit Linux distribution, which means, of course, it was also using OpenGL.  Yes, Intel supports ray tracing on 32- and 64-bit versions of both Windows and Linux.  Nice.


It will be a while (if ever) before ray tracing is standard fare on the desktop, but progress is being made rapidly toward that possibility.  Reflections, refractions, collision detection, and lighting will all be much more realistic with ray tracing.  It's cool stuff and it will be interesting to see how it progresses over the next few years.